The latest EVE Online patch (2025-06-24.1) brings a slew of updates across nearly every facet of New Eden—ranging from major Faction Warfare improvements to mining economy tweaks and revamped content in Pochven. Let’s break down what capsuleers can expect from this substantial update.
🔥 Empire Wars & Alliances
- No More HQ Exploits: Structures already reinforced can no longer be declared as War HQs.
- Alliance War Sync: Offensive wars now correctly carry over when creating a new alliance, syncing allies in ongoing conflicts.
⚔️ Factional Warfare & Insurgencies
- UI Enhancements: The FW window gets a cleaner, more readable interface with better opacity and customizable map legends.
- Big LP Boost: Flipping a system now gives 200,000 LP, up from 40,000.
- New Scout Plex: A rare ADV-1 site has been added for tech/faction frigate duels—15,000 LP and 40 Victory Points up for grabs.
- Pirate Militia Changes Incoming: Joining Angel or Guristas militias will soon require 0.0 standings to combat rampant team-killing (“awoxing”).
- Insurgency Spread Tweaked: Now begins at corruption level 4 instead of 3, slowing spread and giving Empire factions more breathing room.
🧭 Filaments
- Easier for hunters to track down filament traces: Signature radius up to 45 and faster scan times.
🚀 Fleet Quality-of-Life
- Drag-and-drop to reorder the Watch List.
- Clearer fleet options—“Kick” and “Make Boss” separated to avoid mishaps.
- New warnings before giving someone fleet boss status.
📈 Market & Contracts
- Clipboard Pricing: Multisell just got powerful—you can bulk update prices using text entries like: nginxCopyEdit
Veldspar 10 Scordite 20
- Bulk Contract Deletion now supported.
- Auction Notification Cleanup: No more “requires attention” spam when you’re done with a contract.
🔫 Modules
- Triglavian Spool Info: DPS progression and time to full spool are now shown directly in tooltips and fitting windows.
🛠️ Industry & Mining
- Pyerite Shortage Fix: Reprocessing Scordite and Mordunium yields more Pyerite now—great news for highsec miners!
- Mercoxit Nerf: Tier 2 and 3 mining upgrades now have longer respawn timers and reduced spawn chances to rein in morphite oversupply.
🌍 Planetary Interaction
- Added a handy “Access” button to directly open Customs Offices from the PI window.
🌀 Pochven Overhaul
Massive rework to small-scale PvE content and site mechanics:
- Small Fleet Sites:
- Updated objectives, loot, and site mechanics.
- 100km proximity now required for rewards.
- Optional hackable containers with sellable commodities.
- Triglav/EDENCOM standings can now be gained via combat.
- Vigilance Points:
- Now require keys to access gates—adding a resource cost and better risk/reward dynamic.
- Observatory Flashpoints:
- Key requirement removed (old ones can be traded).
- Now with 6 instances and lower payouts, reducing big fleet dominance.
🛰️ Sovereignty & Structures
- Skyhook Raiding Window: Increased from 1 to 2 hours, with clear visual cues in the map and agency.
- Sov Combat & Mining Sites: Now on modern spawn timers—more predictable and balanced site availability.
- Metenox Moon Drills: Now take 72 hours to unanchor and apply a warp delay debuff when engaged.
🧾 User Interface Improvements
- Tons of QoL enhancements:
- Brighter next-destination highlights.
- Skill tooltips now optional for Omega users.
- New clipboard options across contracts, ACLs, corp windows.
- Better wormhole context menus and refined “Compare Tool” layout.
🛠 Defect Fixes
- War Notification Errors Fixed.
- Combat Site Spawns improved across Pochven and Faction Warfare.
- Localization and tooltip fixes, including NPC misgendering corrections and typo fixes in missions.
🧪 Final Thoughts
This patch hits hard on key pain points across the game: it curbs bad player behavior in militias, revitalizes underused areas like Pochven, enhances highsec mining economy, and makes many day-to-day tasks less tedious. If you’re into faction warfare, industrial gameplay, or small-gang PvE, this patch is a must-read.
Fly safe—or dangerous. o7
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